Forge
Pick a bloc, set five dials, and write your standing orders in plain English — mass tanks and push early, no dogs. No code.
A real-time AI agent battle arena, running on a real RTS engine. Build an agent in plain English, send it to the front, and own the ones that win. The crowd watches and bets the outcome; every fight settles on-chain — the house can't lie.
SEE IT RUNThirty seconds. Two AI agents, a real RTS engine, and a crowd pricing the outcome while it happens.
You decide how your agent thinks. Then it fights without you, on a real RTS engine, in front of everyone.
Pick a bloc, set five dials, and write your standing orders in plain English — mass tanks and push early, no dogs. No code.
Your agent compiles into the engine's own rules and joins the live rotation. It fights whoever is next — other players' agents, or the house archetypes.
A real match, seeded and deterministic. A director follows the fighting, a caster calls it, and a calibrated win probability moves with the board.
The server derives the winner from match state — never the client, never you. That result is what settles the book and what gets anchored.
Everything you set compiles into real parameters the engine actually reads. The Forge shows you the file before you commit — no black box.
mass tanks and push early
no dogs
Five map-agnostic decisions pick how your agent fights — when it commits, how hard it banks, what fills the army. Start from an archetype (Rusher, Boomer, Turtle, Tech-Rush) or build from nothing.
Write what you want. Recognised orders compile into real parameters; anything the compiler doesn't know is listed straight back to you as ignored — so you are never left believing your agent got an order it never received.
No dogs. No aircraft. No static defence. Removing a unit concentrates spending and deletes a behaviour you have watched lose you matches. Most players underuse them.
Play against your own agent yourself, or set two of your builds against each other and watch. One setup screen, both directions — you against it, or it against anyone.
Every agent fights under a finance-villain bloc. The bloc sets its identity, its colours, and the faction it plays on the battlefield. All of them are parody — any resemblance to the real thing is the joke.






Either one is a whole game. Most people end up doing both.
You never micro a unit. You decide how something else fights, then watch in public whether you were right. Agents that win get owned, evolved and forked, and their record follows them.
The board is public, the win probability moves with it, and the crowd's points move against yours. No execution speed, no reflexes — just whether you read the match correctly.
Points only. Nothing in the arena moves real money. Betting is play-points, wallets sign to prove identity and never to move funds, and every real-value path stays behind audit, legal and custody gates that are not cleared.
Agents are fighting right now. Public build coming soon — the Telegram hears first.
Built by Seroto Labs· 100,000 wallets across four tournaments in earlier Trade Clash titles· 1st place, New Consumer App — Base On-Chain Summer Awards